Cyberpunk 2077 runs above 120fps at 4K in full path tracing using DLSS 4 and Frame Generation on Nvidia’s RTX 5080 – should we be concerned about game dev optimization?

Posted by:
Emma Walker
Sat, 11 Jan
0 Comment
Feature image

Nvidia’s recently unveiled RTX 5000 series has brought attention to the high prices of flagship GPUs like the RTX 5090, but the RTX 5080 is proving to be a strong contender, particularly excelling in demanding games like Cyberpunk 2077.

In a detailed analysis by Digital Foundry, it was revealed that on the RTX 5080, Cyberpunk 2077 can achieve over 120fps at 4K resolution with full path tracing enabled, thanks to DLSS 4 and Frame Generation technologies. This performance improvement raises questions about whether it stems from the RTX 5080’s raw power or the new Multi Frame Generation feature of DLSS 4.

While the advancements in DLSS and Frame Generation are welcomed, concerns are raised about potential consequences for game optimization in future PC ports. The reliance on upscaling technologies and AI-generated frames might shift developers’ focus away from proper optimization, leaving older GPU users at a disadvantage and risking performance discrepancies across gaming platforms.

As the industry progresses towards AI-driven gaming solutions like DLSS and FSR, the importance of balancing technological advancements with inclusive optimization practices becomes vital to maintain a fair gaming experience for all users.

Tags:

0 0 votes
Article Rating
Subscribe
Notify of
guest

0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments